A new multiplayer game type: Deathmatch. How's it work? Essentially, whenever one of your units dies in a Deathmatch game, it'll re-spawn at your start location. Can you say porci infiniti? Reduced chat lag. Reduced option screen lag when the host has a large number of plugins. Password settings remain constant between multiplayer games. Start locations in multiplayer games are now truly random. Myth II will continue playing in the background if the host of a multiplayer game Alt-Tabs to another application. Postgame statistics fit the screen for all multiplayer game types. Fixed a bug that would cause crashes when switching bungie.net rooms. Films of blind games are no longer blind. Ball for Captures on "If I Had a Trow..." no longer below water. You don't lose control of the journeyman on "The Great Library" if he goes back into the library. Removed a path around the wall on "Walls of Muirthemne." Support for SLI cards. New map actions that allow mapmakers to tell which patch version a player is using and how many players or teams are in a game. A new Unit Control parameter that allows mapmakers to assign specific units to be given to specific players.